Hey,
Found Something.
Here is the PostInitializeComponents of my hud.
When i block the execution of Viewport->AddViewportWidgetContent by adding a comment to the line, the hovering is back and ok.
void AYagHUD::PostInitializeComponents()
{
Super::PostInitializeComponents();
if (GEngine && GEngine->GameViewport)
{
// get viewport
UGameViewportClient* Viewport = GEngine->GameViewport;
// mother widget that contains everything
SAssignNew(YagHUDWidget, SYagHUDWidget)
.YagHUD(TWeakObjectPtr<AYagHUD>(this));
// add the mother widget
// WHEN COMMENTING THIS LINE, THE HOVERING WORKS FINE
//Viewport->AddViewportWidgetContent(SNew(SWeakWidget).PossiblyNullContent(YagHUDWidget.ToSharedRef()));
}
}
So That’s definitely a problem of interaction with the UI that appeared with 4.9 migration (thanks DerChris for pointing me to the UI).
Cheers
Cedric