By the way, I’m extremely new to Ue4, so bear with me.
Okay, so I’m creating a practice game. Essentially, it is a game where the character is in a crater shaped hole, and has to get out. There are massive boulders rolling down the mountain, and if they touch you - Game over. However, I don’t want to have the game be where if you dodge all of them initially, then your good. I want it where once they reach the bottom, they either get destroyed, and another one spawns, rolling down; or I want it so the same boulder teleports back up to the top. Either way, it will work the same. So to achieve this, I have a trigger box for each boulder. 10 boxes, 10 boulders, and they correspond to one another. (Boulder 1 - TriggerBox 1, etc.) Below, is the blueprint I have created. Can somebody please point out the problem I have?
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