OnActorBeginOverlap Troubles

By the way, I’m extremely new to Ue4, so bear with me.
Okay, so I’m creating a practice game. Essentially, it is a game where the character is in a crater shaped hole, and has to get out. There are massive boulders rolling down the mountain, and if they touch you - Game over. However, I don’t want to have the game be where if you dodge all of them initially, then your good. I want it where once they reach the bottom, they either get destroyed, and another one spawns, rolling down; or I want it so the same boulder teleports back up to the top. Either way, it will work the same. So to achieve this, I have a trigger box for each boulder. 10 boxes, 10 boulders, and they correspond to one another. (Boulder 1 - TriggerBox 1, etc.) Below, is the blueprint I have created. Can somebody please point out the problem I have?


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Hey, the image is broke so I can’t see the BP…but I want to ask why 10 boxes? Do the boulders end in different locations or do they all roll to the middle?

Thanks for the response, and sorry for my late response! As I said, I’m very new, so maybe I missed something here, but as for the boxes, the ‘OnActorBeginOverlap’ blueprint wouldn’t work with just one box, if that makes sense. I couldn’t have 2 of the same events with the one trigger box, so I created as many boxes as I did boulders.

1.PNGI think you’r messing up at the actors, and how you select each one. I recommed trying out a ‘ForEachLoop’ system. I think that would help.