Yeah but look at the class code: http://pastebin.com/Ytebd9V0
As you can see, there’s only one function called OnPickup() that when it’s called prints out a string.
Ok, but WHY does the string get printed out when I overlap the Health EVEN THOUGH there’s no link between the OnActorBeginOverlap event and the OnPickup()
Do you understand? OnPickup() is a simple function that isn’t supposed to be called from anywhere! Instead, it gets called when I overlap the actor in the world… why? O.o
Also, in the blueprint of that class, I detached any link from the event.
