Ok, So the first picture here is of the function that sets the “equippedweapon” variable (inside character blueprint):
From within the event graph of my character, I attempt to spawn the equipped weapon:
This compiles, and runs. In game, my animations work (just a pose by enum) but the weapon doesnt spawn:
Upon leaving the preview I am greeted with the following error:
And I can see that the return value of the spawnactorfrom class is none.