On See Pawn continuing despite bool to stop

I have it set up similar to your pickup set up:

But when I test it I get an error “Blueprint Runtime Error: “Accessed None trying to read property BrainComponent”. Node: Stop Logic Graph: EventGraph Function: Execute Ubergraph BP Enemy Raccoon Blueprint: BP_EnemyRaccoon”

I also tried the other link, with the ‘SetSenseEnabled’ node but it needs a target and I’m not sure what that target is supposed to be (Sorry, I know real newbie here lol)