On See Pawn continuing despite bool to stop

Okay I did have a moment to test this right now so I did.

Stop movement immediately is something I’ve tried before, it didn’t seem to work either way but I tried it again along with stop logic (using stop logic afterwards). I’m still fairly new to coding this way so I’m wondering if I’m doing something wrong, but stop logic doesn’t seem to work at all nor does stop movement immediately.

I tried setting it up in various ways, both inside the logic loop to check each time it executes the logic, at the end of the loop, and at the very beginning of the loop as well as inside the death event. Nothing seems to be working.

AI Move to in particular is just going to execute until it succeeds or fails unless you call StopMovement on the AI controller.

I’ve tried to call stop movement in various ways, and as 3dRaven said I have also tried stopping the logic but nothing seems to be stopping this pawn from doing what it wants to do! lol