On See Pawn continuing despite bool to stop

There are quite a few timed nodes called like the delays and the AI Walk to. Even when your Death bool is set to true, any of these which were previously called will play through to their end unless there’s some means to abort them. By destroying the pawn you’d be cancelling any timed nodes.

AI Move to in particular is just going to execute until it succeeds or fails unless you call StopMovement on the AI controller.