Ahh so it won’t stop the pawnsensing logic using stop logic.
Either time to start reading into behavior trees or find a way around this another way…
What is supposed to go on the ‘target’ section of SetSenseEnabled? I’m going to play around with that a bit before I dig into behavior trees as I know very little about them.
Also thank you very much for all this info!
edit
For now I’ll set your links as answered given this was basically the correct answer anyway. I’m just trying to do this without having to work with behavior trees yet.