On Mouse Button Down not registering on Buttons

Thanks, but that has been put forward before as a solution. However, it doesn’t address the core problem, i.e. it’s a workaround for a bug. Never mind the sheer amount of work it’s going to involve to replace all the OnMouseButtonDown events when I shouldn’t have to.

I also should mention what it says here:

http://api.unrealengine.com/INT/API/Runtime/Slate/Widgets/Input/SInputKeySelector/OnPreviewMouseButtonDown

OnMouseButtonDown and OnPreviewMouseButtonDown are not the same thing and one should not simply be assumed to be an appropriate, like-for-like replacement for the other. Frankly, I don’t want my mouse clicks to tunnel; I want them to bubble and I shouldn’t be forced into using the former because of a bug.

What we’re asking here is for Epic to fix the bug.

Further to my previous rant, I’ve done some further research. You should have included the following link in your answer, as it turns out that being forced to change it to the tunnelling version is ‘by design’.

https://issues.unrealengine.com/issue/UE-49100

It seems I have some work on my hands.

1 Like

Hey!

I found that the event actually triggers but only when you use the right buttom of the mouse to click on it, I guess it’s just a bug.

you sir are a lifesaver that fixed it for me

Thank you, a kind time saver!
This should be marked as an answer.