On Editor start: Failed to import ObjectProperty

Hi , thanks for quick reply. I’ll try to get you those logs.

Meanwhile I recreated problem once more in another fresh 4.5.1 Binary build. (I should probably mention repro from yesterday was also 4.5.1 binary, though original crash bug was 4.5 source)

I got “Failed to import object property” once again, though this time another error on top, “Failed to import event”. I’ll attach another screen shot.

blueprint code was same:

  1. Create a new twinstick shooter blueprint project
  2. Create 3 blueprints
  3. first one is parent and contains an actor variable and an empty function
  4. second one is a child of first. On event of parent’s function, it displays a sphere at location of actor in actor variable
  5. third is a blueprint that on BeginPlay simply spawns child and immediately overwrites actor variable with “player pawn” and executes function, triggering event (both using pin coming out of spawn node)
  6. That third actor I dragged into world. On start-up, sphere shows up.
  7. I then save everything and restart editor. error messages shown in 5th screenshot pop up.