Hi , thanks for quick reply. I’ll try to get you those logs.
Meanwhile I recreated problem once more in another fresh 4.5.1 Binary build. (I should probably mention repro from yesterday was also 4.5.1 binary, though original crash bug was 4.5 source)
I got “Failed to import object property” once again, though this time another error on top, “Failed to import event”. I’ll attach another screen shot.
blueprint code was same:
- Create a new twinstick shooter blueprint project
- Create 3 blueprints
- first one is parent and contains an actor variable and an empty function
- second one is a child of first. On event of parent’s function, it displays a sphere at location of actor in actor variable
- third is a blueprint that on BeginPlay simply spawns child and immediately overwrites actor variable with “player pawn” and executes function, triggering event (both using pin coming out of spawn node)
- That third actor I dragged into world. On start-up, sphere shows up.
- I then save everything and restart editor. error messages shown in 5th screenshot pop up.