On Component Begin Overlap (Box Collision) ?

Thank you for the great explanation, I really like how you use a setter and getter, but I’m keep getting a runtime error when I leave the Collision Box:

“Blueprint Runtime Error: “Attempted to access Cube_C_5 via property NewVar_0, but Cube_C_5 is pending kill”. Blueprint: 10_Trigger_Box Function: Execute Ubergraph 10 Trigger Box Graph: EventGraph Node: DestroyActor”

My steps were:

  1. Right click the SpawnActor Cube Return Value (Output) and Promote to Variable
  2. I dragged to newly greated variable into the Event Graph and selected Get
  3. I bind the getter to the DestroyActor Target (Input)

I checked online, and I believe program thinks the getter is set to a null object? I repeated the steps a few times, thinking it had to do something with naming the variable, but with no luck.

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