On Clicked from within Button Widget (this.onClicked as Blueprint) UE5

Yeah, that is too bad. I’m not aware of anything for widgets that functions like the components that allow you to show that data directly in the properties (but I could be wrong). Depending on how many of those parameters you’re trying to modify, you could always add them as properties of the wrapping widget and push them to the button. Though without a construction script or OnConstruct you still need that init call.

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