So, basically, your problem is that you have the text and want to save it in an appropriate location, but have no idea how to make the game randomly select a piece of text from that list?
If I’m understanding this correctly, you’d just need to set up an Array (Actually, I think there’s something called a DataTable that exist specifically so that you can use Excel or something to add data to the game) and then use the “get” node to select an entry from the array.
On the “get” node you have an integer input that is used to determine which element of the array you are invoking. Just pipe your random number there.
The widget itself would be a text box. You just create a variable on the widget, then select the text box and use the “bind” property to bind it to that variable. The game would then change that variable whenever the text that you want to display changes. Or maybe call an event dispatcher that also sends text with its event.
I’m pretty sure that I’m misunderstanding what you mean, though.