- Text display time variable, since I bet the time it takes to say some sentences varies. Unless you base it on the audio file length/is playing or something.
Yes you’re right, the audio length does vary, that’s probably why they use facial rigs in the cutscenes or use text windows with a player portrait if they don’t want to do the facial rigging animations and just play only the audio and have the player press a key to flick through the dialog text… Or they use a skip cutscene option if you don’t want to play that scene, or allow you to turn off the text subtitles if you just want to watch only just the cutscenes in cinema wide film view like a movie with just the audio playing which I think is also a nice feature to have in your game.
I don’t have facial animations yet in my game but I do have access to a professional 3d modeler who can do facial rigs. But you still need to create the facial animations for the audio and the cutscenes. You need special software for matching up the
text with the audio along with the facial animations of your npc speaker. That I don’t know how to do myself.
I want to know how I can load my model meshes into the editor then switch the meshes of the party members if I select a party member from the widget, so it will then switch the game camera to show their mesh and have the party members
also follow me around with track player whenever I move around the screen and can also swap party members in and out of the group or have a solo mode.