Oh i still haven't figured this out yet. Array for Interactive Dialog

You might be interested to know that I did spot quite a few spelling errors in games like Kotor, Mass Effect, and other games that had thousands of lines of dialog in them.

Where do we get this dialog struct that you are showing me?, do we have to create this data table ourselves? I might look more into it. As I’m seeing some of my
stuff already entered into the table. Because what you want is a main data table that keeps track of all the game variables as you move from level to level to each system module you visit.

This is going off the topic a bit but I think its important to mention.

I believe the game would have to be set up with system modules for each of
the different worlds that you visit, and those worlds unfortunately would have
to be fairly medium in size, because i can’t have full ground planet simulators
that stretch on for miles and miles with procedural made worlds because it
probably wouldn’t work on a machine with only 16 gigs of ram.

Unreal chews up alot of ram with its resources when loading things into the
editor. Ok so maybe you can create your universe or planet with Procedural bp code
for it all sounds great to have a Million worlds you can travel to from
but Apparently making procedural 3d universes makes the game code crash after a while so you get the procedural but get an unstable game as well.

You could be flying to one planet, and then to the next then suddenly without warning, you get the crash screen popping up and have to start the game again. Crash, an hour later, Crash blue screen again, half an hour later, Crash, crash and crash and crash. Each time the game tries to calculate a number the cpu can’t handle, crash goes that game.

So i figured I would be better off manually making my 3d worlds instead than having the computer generate them all procedurally then it might be more stable.