Oh i still haven't figured this out yet. Array for Interactive Dialog

I didn’t use Excel, I wrote my game batch script out in just simple notepad but this batch script runs like a text graphic storyboard adventure game playing also all of my audio files. So it don’t matter if the ideas script is 168 thousand lines long, or it grows to a million or more lines. The reason for creating the text script and embedding in all the thousands of little audio files of the game into it was simple.

In a 3d game engine you gotta condense down all those tens of thousands of audio files
That’s why I put all the audio files into my script so i could then just run the script
then play all the audio files for that scene and just record it as one single Audio stream file.

So the game script was created with several purposes in mind.

  1. I needed to have a game concept in text form.

  2. I needed to test and debug all the storylines and make any changes
    and tweaks in text form first before putting it into a 3d game engine.

  3. I needed a runnable script to create a single audio stream for
    the dialog for the scene. That’s why I had to embed all the audio
    sample files and them combine them together into one single audio stream.