Oh i still haven't figured this out yet. Array for Interactive Dialog

Sounds a bit Advanced but that sounds like a better way of doing things especially when you have alot of dialog… Advanced to me really means people who have a good grasp of all the basics which you combine in all the basic elements in together. But because I don’t yet know all of the basics elements yet of these Blueprints, is why I’m not advanced and struggling to understand the stuff you are mentioning… Everynone, I would need someone to show me how to set up a datatable up. You might know how to set up a manager with a datatable with the widget to make the dialog become all data-driven, but I don’t have the knowledge to set this up. But it sounds like a good idea.

I didn’t think having lots of arrays would cause issues through as it seems to run ok in windows script. My windows script code is over 168 thousand lines long containing all the dialog in arrays, there’s over two thousand of these arrays in the script…

All those arrays allowed me to run my script file like a storyboard text adventure game. That is what I needed to debug and test out first all the storylines to the game before putting them into an environment of 3d worlds in a 3d game engine.