Offsetting rotating obstacles

Sorry, one more Idea in case you want these beams in multiple places and multiple levels. You could create a master BP, with one call function that cast to all the BPS at one time through a Game instance. One timer still controlling everything. And that Master BP could be where your box collision is, and your beams could be anywhere. Anywhere you put the Master BP, it calls to everything. Just in case you havent already thought of these things.