Tick group is Pre Physics. Anyway it does not change anything in my situation.
For the projectile I’m using simple Actor with Projectile Movement Component. And I’m replicating actor itself.
Blue trails - particle system and orange glowing object - Static Mesh Component.
It maybe pointless to replicate it, but I don’t see any problem (except one I mentioned). My question is why it behave as I described. If it’s intended, how should I solve my problem.