Sounds great, will it be version 7 and if so what is the performance like compared to the version that was in UDK?
I really like SpeedTree (waited for ages for oblivion to come out because of the foliage in it) but found that the implementation in UDK had a number of issues:
- No good for forests, more than a handful of trees over your landscape and the frame rate would start dropping like a stone (yeah I was using LOD and billboards)
- No good for forests, because you couldn’t place speedtrees with the foliage tool (you literally had to hand plant them one at a time)
- There was a weird glitch with the horizontal billboard, it would show as black from below (very noticeable if you were looking up at speedtrees from lower down on a slope).
Suggestion: you know what would be cool? Being able to auto populate a level with foliage and or speedtrees based on a noise mask in the landscape material…