I’m afraid that only the subscription version is available to UE4 subscribers. Other versions of like Architect and Studio won’t output the SRT file needed for the UE4 importer.
I can see why you’d want that, but it’s not something that’s on our roadmap. When you save a tree out of the Modeler, it optimizes and bakes all sorts of stuff, including the billboard diffuse & normal atlases.
Please contact to start a dialogue with us on that.
I’m not quite sure I followed what you’re explaining. If it’s that the billboard images aren’t matching tightly with the 3D geometry, you may want to create a custom compilation session by using the standalone Compiler application instead of relying on it to compile automatically. You can increase the number of billboard images way. More on using the Compiler:
There are currently 21 separate species available on the store for UE4 and we’re adding more every week as we migrate the visual-/animation models over to UE4. Bringing the models over has been a painstaking process, taking far longer than we anticipated, but we’ve tried to err on the side of quality over quantity. So, yes, eventually, almost all of the trees will have UE4 versions.
The manual is a wiki, so it’s constantly changing. If you’d like a copy of the current content, email us at and we’ll see what we can do.