Oculus VR Forward Rendering

Hello ,

We are going to start a custom renderer project on Unreal in a few months. If it’s not very confidential can you share some details about your plans on forward rendering? We don’t want our work to be in vain if that’s the case.

Furthermore, I would like to know a few tips & tricks of developing a custom renderer for Unreal. Where can I find some info?

Thanks,