I have one single, stationary directional light in the scene. Everything except the car is static and baked-in.
I tried Oculus’ Renderer for my project. Can’t say it looks quite the same. Here’s a 1:1 comparison:
- http://screenshotcomparison.com/comparison/174190/picture:0
- http://screenshotcomparison.com/comparison/174190/picture:1
- http://screenshotcomparison.com/comparison/174190/picture:2
(Mouse-Over = OVR Clustered Forward)
- Dynamic shadows are gone (look at the inside of the car)
- No ambience occlusion (look at the left side of the cockpit)
- Everything looks more redish for some reason
- Visual noise on some textures (not visible on the screenshots, looks like small vibrating)
- No SSR (look at the reflections at the floor and the car)
- All decals are gone
The really bad thing killing the graphics the graphics most are the missing SSR, AO and the abscence of realtime shadows. I thought, the latter would be supported with clustered forward, too?