Oculus VR Forward Rendering

I have one single, stationary directional light in the scene. Everything except the car is static and baked-in.

I tried Oculus’ Renderer for my project. Can’t say it looks quite the same. Here’s a 1:1 comparison:

(Mouse-Over = OVR Clustered Forward)

  • Dynamic shadows are gone (look at the inside of the car)
  • No ambience occlusion (look at the left side of the cockpit)
  • Everything looks more redish for some reason
  • Visual noise on some textures (not visible on the screenshots, looks like small vibrating)
  • No SSR (look at the reflections at the floor and the car)
  • All decals are gone

The really bad thing killing the graphics the graphics most are the missing SSR, AO and the abscence of realtime shadows. I thought, the latter would be supported with clustered forward, too?