Hi there.
Ok here it goes.
We are developing an app for meta quest 3.
The Idea is to spawn some meshes into a scene. (AR)
for now, we’ve been able to set some meshes inside an AR pawn so we can easily call them via widget and spawn them in the room. everything is working flawlessly so far.
Now the thing is we need to get the meshes from an external source (eg. a location from quest headset disk space or even get/download them from a server) and when they are imported into the app we can spawn them.
Just a quick guide will do. Any basic tips and hints will be greatly appreciated.
You can load content at runtime with pak files.
Thank you so much for the reply. I’ll look into that ASAP and let you all know about the progress.
You’re welcome, and please keep this post updated.
I know about this feature but have never tried it before. Maybe I’ll need this for my own VR projects one day. If you have other issues especially related to Quest3 development let me know 
yeah definitely. I’ll keep it updated. thanks
I know it’s a long time but as promised here is some info.
pak did work but I was kinda heavy on the storage. we needed something lite. So eventually we used something called “assimp”. tweaked it in C++ and we used GLB format to be imported into the scene from the server.
thanks for your suggestion on “pak” because it led us the way
Thanks for your feedback. Just a few weeks ago I stumbled across that assimp tool myself, as this is used with the VRM4U plugin. But I haven’t had the time to look into it in more detail yet. Good to know this is working with Android and on the Quest.
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