No, you have to do it as a total fake.
You would have wave meshes that spawn on top of a displaced plane, with particle systems covering up the ‘joins’. That would be a minimum.
There is no cohesive way to do it.
No, you have to do it as a total fake.
You would have wave meshes that spawn on top of a displaced plane, with particle systems covering up the ‘joins’. That would be a minimum.
There is no cohesive way to do it.