OK, i’ll start with the crash report:
MachineId:A7A9104B4FE43961521FC299B353C53F
EpicAccountId:43a4ae8b31eb43ad82c97bdfbc1e16a2
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\ShaderCore\Private\ShaderCore.cpp] [Line: 348]
Couldn’t load shader file ‘VaOcean_VS_PS’
KERNELBASE + 37901 bytes
UE4Editor_Core + 3174836 bytes
UE4Editor_Core + 1677199 bytes
UE4Editor_ShaderCore + 136410 bytes
UE4Editor_ShaderCore + 85497 bytes
UE4Editor_ShaderCore + 120761 bytes
UE4Editor_ShaderCore + 95300 bytes
UE4Editor_ShaderCore + 153460 bytes
UE4Editor!FEngineLoop::PreInit() + 8087 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:1210]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:112]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]