[] Ocean surface simulation (VaOcean)

Some notes for you, my procedure and the results of installation.

(1)
Downloaded demo project Zip from
://.com//VaOcean-Demo/archive/master.zip

(2)
Extracted demo to Projects folder:
Projects\VaOcean-Demo-master\

(3)
Downloaded 4.4
://.com//VaOcean/releases/download/0.4-a6-fix1/VaOcean_0.4-a6-fix1_UE4.4.0_Win.7z

(4)
Extracted \Plugins folder to:
Projects\VaOcean-Demo-master\

(5)
Copied
\Projects\VaOcean-Demo-master\Plugins\VaOcean\Shaders*.usf
to
C:\Program Files\Unreal Engine\4.4\Engine\Shaders\

(6)
Open VaOceanDemo.uproject in UE4.4
At the prompt [Project Modules are missing or out of date. Would you like to recompile them?]
Click Yes, and wait for compilation to complete.

(7)
When recompilation complete I saw some errors logged:

(8)
After recompilation project opens up in UE4.4.
I click Play.
Ocean mesh is static.
3 boxes fall into water and oscillate for a while then slowly come to a full halt.
See video ://dl.dropboxusercontent.com/u/15053325/AVI_ViewportPlay.7z

Note:
When VaOceanDemo-Win32-Shipping.exe is run the ocean is moving as expected but the
3 boxes do the same as above, i.e. fall into water, oscillate for a while then slowly come to a halt.
See video for example: ://dl.dropboxusercontent.com/u/15053325/OceanExe_Play.7z

Hope this helps your diagnosis.

Fyi,
My System Spec:

System Information

Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Processor: Intel(R) Core™ i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.9GHz
Memory: 16384MB RAM
DirectX Version: DirectX 11


Display Devices

      Card name: NVIDIA GeForce GTX 670
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.4052 (English)
Driver Version: 9.18.13.4052
Driver Date/Size: 7/2/2014 21:48:32, 17555104 bytes