[] Ocean surface simulation (VaOcean)

[QUOTE=ryanjon2040;27091]
Awesome…Something that the community wanted since UE3. :smiley:

Heh, so true :slight_smile:

[QUOTE=IMX;27388]
Very nice work! Just out of interest: Are you basing your calculations on the Tessendorf system?

Yes, Tessendorf’s paperwork is a something like “realtime ocean bible” :slight_smile: Btw, Bruneton’s works were useful too.

[QUOTE=HeadClot;27409]
Just curious - Do you intend to add more advanced features to this ?

For example - Underwater caustics / Godrays - You could in theory base this off of the height fog for the caustics and how deep the god rays go.
Link to what I am talking about Height Fog Link

Sure, but first I’ll add foam and rigib body reaction. As material is opaque for today, all underwater things are not in priotiry.