[QUOTE=ryanjon2040;27091]
Awesome…Something that the community wanted since UE3.
Heh, so true
[QUOTE=IMX;27388]
Very nice work! Just out of interest: Are you basing your calculations on the Tessendorf system?
Yes, Tessendorf’s paperwork is a something like “realtime ocean bible” Btw, Bruneton’s works were useful too.
[QUOTE=HeadClot;27409]
Just curious - Do you intend to add more advanced features to this ?
For example - Underwater caustics / Godrays - You could in theory base this off of the height fog for the caustics and how deep the god rays go.
Link to what I am talking about Height Fog Link
Sure, but first I’ll add foam and rigib body reaction. As material is opaque for today, all underwater things are not in priotiry.