[] Ocean surface simulation (VaOcean)

I am making now small scene with island and lake water around it , so i am using this great to make water and waves. Though i’ve came to conclusion that this is really resource hungry :slight_smile: What is the best way to do big water surface with your , ufna ? The shape of the island is not square , you can see that on this screenshot : ://dl.dropboxusercontent.com/s/qdlrc51bjbhgpsb/shot_140810_204117.png
So am i correct thinking that i should place blueprint patches near the edge of the land and after that make one big flat plane of water with just normals ? As even these patches i’ve placed are already dropping my FPS pretty much - i have GeForce GTX 860M , to be clear i am running BattleField 4 on full settings without AA with about 40-50 FPS.
Thanks in advance !