The rendering module for the engine is going to change a lot for 4.22 and 4.23 and if we release two plugins highly dependent on this, we will have a serious delay on providing the update on the code, which will make users mad and will be a bad marketing for us, therefore we decided to release it past release 4.23 and one after the other. We are a small studio with lots of project for film and we can’t afford having too many efforts out of our core business, not yet using a Unreal Engine workflow, but we are working on this. Once we have made the complete shift on the workflow we will have conditions to be ahead of any issues faster, even before users notice them.