Ocean Seasons - Another Ocean plugin

subscribed, looking forward to see this

one big challenge I had on a certain project was to match the waves direction to always go towards the coast regardless of its orientation. I haven’t seen all the UE4 water projects but so far from the ones I’ve seen none really tackled this topic (which is specially sensitive if you do islands where one arbitrary wind direction just won’t cut it)

and then you have the classic challenge of wave splashes, where making the splashes match the points of contact is very non-trivial to do
Ryan Brucks showed it here: https://www.youtube.com/watch?v=OQ3D0Q5BlOs but he doesn’t explain that much how - “…]
utilizing distance fields for analytical splashes. All splashes are a single mesh here …]” - doesn’t specify if the single mesh is itself the water or a secondary mesh with the same gerstner wave logic applied to it (I’d put my money there)

would be nice to see some pictures of your progress btw