I am redoing a good amount of work with the shaders to adapt to the engine changes and we really want that it could work with realtime raytracing (even if not yet performant with). Also, we are spliting the company, so we will have the film effects company separated (I will still be partner thou) and we will build a new company dedicated on film and games using UE4 only, quite a challenge because we will be only two working now on this and other projects. We hope to grow some in the upcoming months to be able to handle all the planned projects, the film and the game we decided to make.
For the same reasons we had to issue the patents, we can’t share about the ongoing results (which is a bit messy atm).