Objects that follow player's exact position, but they are 1 second behind and stop when player stops?

Another one:

  • player ship owns a spline using a world absolute transform
  • when ship tick-moves, update to the last spline point to be at ship position
  • when ship changes direction, add a spline point at ship position
  • objects traverse the spline at (what looks like) constant speed using a timeline, which can be paused
  • trim the spline when it makes sense
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