Objects in Blueprint

That’s basically just an actor. Well what I meant with actor. The thing is why are Objects not supported? Yes some actor works as well (I will have to create my own since right now I want to use it as storage mechanism so there have to be some variables in there) but it’s still inside of the level. You can’t dynamically create Actor Components (which wouldn’t be ideal but better) nor objects so I’m still stuck with the issue that I have that ridiculously cluttered world outliner (as I said. In a small demo level I made it’s like 10 objects which is already annoying to sort into a folder but in practice it will probably be closer to a hundred or more per level).

And a lot worse: You can’t really take actors with you from level to level. All you save is a reference to that actor. Once in a new level every data is lost. You have to save it manually. Every single variable.