So just to be explicit, if I have the above declaration:
UPROPERTY()
TArray<CustomActor *> objectArray;
The actors whose pointers I add to that array will not be garbage collected out from under me?
So just to be explicit, if I have the above declaration:
UPROPERTY()
TArray<CustomActor *> objectArray;
The actors whose pointers I add to that array will not be garbage collected out from under me?