[MENTION=434]BrUnO XaVIeR[/MENTION] are you using instanced static meshes or something? Where are created objects stored, randomly in the game world simply hidden and with disabled collision?
[MENTION=434]BrUnO XaVIeR[/MENTION] are you using instanced static meshes or something? Where are created objects stored, randomly in the game world simply hidden and with disabled collision?