Object / NPC interaction based on player stats?

Thank you both. I’m still learning my way around UE4, so it’s very useful seeing different methods of doing something, as I learn a lot by experimenting that way.

Everynone, the interface option worked to a point, but wouldn’t let me connect the Query to Get Pawn. Although I’ll continue playing around with it, as it’s likely something else that I’ve set up incorrectly.

DomusLudus, I’ll check out itemBase as another option. When I first started out, I was considering rehashing something like the quest system, and having an object run an automatically resetting ‘quest’ and go through dialog and dish out a specific set of ‘buffs/debuffs’ to the player that trigger animations for that specific ‘buff/debuff’. But I’m probably going down the wrong path there!