Object detected for trigger

Hi all
I hope you will be able to answer this question because I do not find the answer anywhere.

How can an object be detected by a trigger when passing

Thank you a thousand times the one who has the answer or guide me towards it

We need more details about this object.
Whether he is using movement component? So far only movement components are sending overlap events to triggers.
Whether he is using physical simulation?

heu!!! so…wait minute

I just looking at creating a system in motion (the trigger) that in contact with an object triggers an action (eg the destruction of the same object or opening a door) but everything I tried did walk at all, I seek an explanation or start a tutorial but alas I can not find.
I hope to have been more explicit in my words

sorry for my english translated by Google

Its hard to interpret what you’re saying exactly, but I’ll try my best to help answer what I think your question is.
If you’re looking to implement a triggered event when an object passes (or overlaps) the trigger proximity, then you need to open up your level blueprint → add an event overlap for your trigger and implement the proper reaction from it.

For a door opening, you can simply: add an event overlap with your trigger selected → then add a matinee event to open / close the door.

Hope this helps you a bit -