At this point, a couple of major engine patch after, with 4.15 around the corner, and with all the updates from those individual features, you better of starting over.
I’m trying to merge FleX and HairWorks, and tons of file conflicts occured,
how did you avoid this please?
Light Function
Hoping people are still reading this thread…
I’ve posted this question on github - but putting it here too:
I’m using 's merged fleX/Gameworks/Cataclysm build. I’m trying to put down a light source with a material light function - but for some reason it’s not working in this build. I loaded it up on the standard UE4 and it’s fine. Is anyone else having this issue? Could really use some help with this.
Thanks in advance
this is epic
Anyone else having issues doing saved games with blueprints?
Any way to make this compatible with ue4.16
i need 416 , anyone help?