Hı, I’m using first time this branch and I have a problem while integrating/merging on Visual Studio 2015. I downloaded this branch on Github Desktop App. I runned Setup.bat and Commander started automatically to downloading 3.5GB data. When It’s finished, It didn’t ask any question or didn’t give any problem. Then, I runned GenerateProjectFiles.bat and It’s created quickly UE4.sln. Then, I runned UE4.sln and I waited to be writen “Ready” on left-downside screen. When It sayed “Ready”, I checked to options on upside screen. Then, I right-clicked to “Solution ‘UE4’” and I clicked to “Build Solution”. Then I waited 2 hours because My PC is very lowless than yours. Visual Studio 2015 gave me problems. Where did I make fail?
This is my Error:
Severity Code Description Project File Line Suppression State
Warning C4996 ‘StaticConstructObject’: StaticConstructObject is deprecated, please use NewObject instead. For internal CoreUObject module usage, please use StaticConstructObject_Internal. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Factories\EditorFactories.cpp 7809
Warning CS0618 ‘ModuleRules.AddThirdPartyPrivateStaticDependencies(TargetInfo, params string])’ is obsolete: ‘Use AddEngineThirdPartyPrivateStaticDependencies to add dependencies on ThirdParty modules within the Engine Directory’ UnrealBuildTool C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs 528 Active
Warning CS0618 ‘ModuleRules.AddThirdPartyPrivateStaticDependencies(TargetInfo, params string])’ is obsolete: ‘Use AddEngineThirdPartyPrivateStaticDependencies to add dependencies on ThirdParty modules within the Engine Directory’ UnrealBuildTool C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs 538 Active
Warning MSB8005 The property ‘NMakeReBuildCommandLine’ doesn’t exist. Skipping… UnrealLaunchDaemon C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 45
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\RadialForceComponent.cpp 103
Error C2227 left of ‘->AddRadialForceToFlex’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\RadialForceComponent.cpp 103
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\RadialForceComponent.cpp 216
Error C2227 left of ‘->AddRadialImpulseToFlex’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\RadialForceComponent.cpp 216
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 170
Error C2227 left of ‘->GetPhysXScene’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 170
Error C2227 left of ‘->lockRead’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 170
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 203
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 203
Error C2227 left of ‘->OverlapMultiByChannel’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 203
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 214
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 214
Error C2227 left of ‘->OverlapMultiByChannel’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 214
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 579
Error C2227 left of ‘->GetPhysXScene’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 579
Error C2227 left of ‘->unlockRead’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 579
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1029
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1029
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1033
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1033
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1055
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1055
Error C2027 use of undefined type ‘FPhysScene’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1081
Error C2227 left of ‘->GetOwningWorld’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexContainerInstance.cpp 1081
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C2143 syntax error: missing ‘;’ before ‘’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C2672 ‘Cast’: no matching overloaded function found UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C2974 ‘Cast’: invalid template argument for ‘T’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C2974 ‘Cast’: invalid template argument for ‘To’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 506
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2143 syntax error: missing ‘;’ before '’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2065 ‘ClothAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2672 ‘Cast’: no matching overloaded function found UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2974 ‘Cast’: invalid template argument for ‘T’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2974 ‘Cast’: invalid template argument for ‘To’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 507
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 511
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 522
Error C2227 left of ‘->WeightsVertexBuffer’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 522
Error C2227 left of ‘->IndicesVertexBuffer’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 522
Error C2664 ‘FFlexGPUVertexFactory::FFlexGPUVertexFactory(const FFlexGPUVertexFactory &)’: cannot convert argument 1 from ‘const FLocalVertexFactory’ to ‘const FFlexGPUVertexFactory &’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 522
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2143 syntax error: missing ‘;’ before ‘*’ UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2672 ‘Cast’: no matching overloaded function found UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2974 ‘Cast’: invalid template argument for ‘T’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2974 ‘Cast’: invalid template argument for ‘To’, type expected UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 588
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 594
Error C2227 left of ‘->IndicesVertexBuffer’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 594
Error C2228 left of ‘.Vertices’ must have class/struct/union UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 594
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 595
Error C2227 left of ‘->WeightsVertexBuffer’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 595
Error C2228 left of ‘.Vertices’ must have class/struct/union UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 595
Error C2065 ‘SoftAsset’: undeclared identifier UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 596
Error C2227 left of ‘->ShapeCenters’ must point to class/struct/union/generic type UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\FlexRender.cpp 596
Error Failed to produce item: C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll UE4 C:\Users\furka\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3073 The command “…\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development -waitmutex” exited with code -1. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 46