NVidia 3DVision Integration

Hi everyone,
I used DarkStarSwords plugin and it worked for UE 4.9 , but as trying to make it work for UE 4.14 there were some errors due to version incompatibilities. I got though all but there is one major issue due to which i think 3d vision is not working.
IStereoRendering no longer includes the method FinishRenderingFrame_RenderThread(class FRHICommandListImmediate& RHICmdList) , in which left right eye views are set.
So my question is where does this code go now?



	if (custom_present.eye == 1.0f) {
		if (custom_present.stereo_handle)
			NvAPI_Stereo_SetActiveEye(custom_present.stereo_handle, NVAPI_STEREO_EYE_LEFT);
		custom_present.eye = -1.0f;
	} else {
		if (custom_present.stereo_handle)
			NvAPI_Stereo_SetActiveEye(custom_present.stereo_handle, NVAPI_STEREO_EYE_RIGHT);
		custom_present.eye = 1.0f;
	}


as this code needs to run every frame and i couldn’t find any other suitable method for this to put in.
Full code from line 319

any other solution for enabling 3d Vision in UE 4.14 with necessary code samples or links would be appreciated.
Thanks
(new to UE)