hey guys, i’m a junior developer and i’m working on my project but i have a problem on npc part.
so, i want to make npc which stop bunping another npc,unfortunately i don’t know how to make this.
thank you for your supports
Hi, I think I know something that might help. You should take a look at Unreal’s ROV or Detour system. I’ll leave a link that take you to a documentation that demonstrates and shows how to set up a basic ROV AND Detour system and the differences between them.
Hope This Helps.
Not sure I fully understand what you are asking; however, if you make your NPC a character, that NPC will get a capsule component and a character movement. Thus, when you move your NPC with, say, an AIMoveTo and the moving NPC’s capsule component collides with another thing, or NPC, with a collision defined, like another capsule component or, say, a box collision, it should stop.
Am I helping???