NPC spawns half into floor, won't move even if I set spawn spawn location higher.

Yea, if they’re not moving when spawned it sounds like a failure to possess issue. As for the location itself, I’d suggest making a spawn point actor class with a capsule or cylinder collision component in it so you can drag it into the level, snap it to a floor, and the collision will offset the origin where the pawn will spawn. Sort of like the default player start actors.

Just be sure to make it only collide with world so pawns wont’ get stuck on or in it. :wink:

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