NPC Spawner Device & Custom Character Workflow Feedback Thread

Hello Creators, we’ve received a few reports relevant to the latest Chapter 5 Season 2 update and started to investigate on them. If you are hitting the following validation issues, you can try the workaround suggested here and please let me know if it doesn’t help! Sorry for the inconvenience!

Error: [AssetLog] XXX : Invalid skeleton used in animation sequence for MoveForward
This is due to the fact that the animation preset system is requiring the all the animations are using the same skeleton, if you hit it then you can right click on the prolematic animation seqeunce, and then replace the skeleton to the same one the other animations are using.

Error: [AssetLog] XXX : Missing NPC Definition!
This is an issue that the engineers are still investigating, but we’ve found a fix that you can apply to your project:

  1. Select all NPC Character Definition assets in the content browser (you can use the filter to do this easily).
  2. Right click on the assets
  3. Choose Save to force resave all the assets
    After that you should have the validation issues cleared.