NPC Projectiles

It’s ok, I don’t need the functionality of the character, it’s literally a background character that you don’t interact with at all–and the shooting loops a few times on the animation. So the shots need to pretty much be the same-- when just disabling and enabling the simulation initially, there was too much deviation in the shots due to too much movement in the hands. Making it a homing projectile works for this particular instance and turning on/off the visibility of the static mesh of the arrow before and after the shot. I did end up spawning the projectile right after anyway but in a more stable spot. I know it’s not the typical way, but it works for what I need it to do. It’s good to know the above info though if I do something else that requires more functionality :slight_smile:

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