NPC Looking At Camera After Trigger Event

Hi again,

Thanks so much spending your time to my crazy issues

I did try everything but I get log errors now. Even trying to do it in a new, already designed scene (Reflections) to see if I missed something major. This time I am sharing whole screens in order to see whats wrong better.

I have a question before asking about the issues tough,

  • Doesn’t “Transform from Bone Space” in Event Graph and “Transform (Modify) Bone” in AnimGraph will do double rotation?
  • In Event Graph there are “Get Player Character” and “Get Player Camera Manager” nodes with both Player Index value of 0. Isn’t it supposed to be the player? Aren’t we supposed to make one of them the mesh we want to rotate it as target to “Transform from Bone Space”?

Okay, here are some issues I have found:

  • In Anim Graph, even if I change the Yaw value manually, character joint doesn’t rotate at all
  • In BP Panel preview, it says “Previewing BP_Raynor_C” and I have no idea what that _C suffix is
  • I am getting such log errors:

Event Graph:Looks quite the same: I only changed the Bone Name to my joint

Anim Graph: I applied (Still not sure tough) the Make Rot value to Rotation

Scene Character Details: I use the very same animation BP in animation slot
(Anim Blueprint Generated Class) and Input is Disabled. It might be a problem that in Actor section “Auto Receive Input” is Disabled. I also tried the value of 0 to match it with my BP’s.