Hi @MarcelloFerri
Let’s see…
Set Visibility in Blueprint: Set the visibility of your custom mesh explicitly via the Set Visibility node in the ConstructionScript or BeginPlay
Validate AI Logic: Ensure that your AI logic (e.g., AI Controller or Behavior Tree) is not altering visibility in the simulation.
Check Component Hierarchy: Ensure that parent components are not overriding the visibility of the custom mesh
Check LOD Issues: Make sure the custom mesh is not flipping between LODs or behaving strangely at different levels of detail.
Debug with Print Statements: Use Print String or logs to observe when visibility toggles when in simulation.
Verify Retargeting: Make sure the DAZ character is retargeted properly and compatible with the NPC blueprint
Check Collision Settings: Ensure collision settings are not interfering with visibility