Does it work when you just simulate? Sequencer is sometimes sketchy, once I had an animation on a wheel of a car. The rotation of the wheel just didn’t render in correct speed (it worked in simulate etc), or didn’t render at all. Therefore I had to redo the wheel animation in blueprint and use math to actually make it rotate instead of keyframes. The reason why I am saying this is that its sometimes faster to do it with a workaround then trying to figure out where is the problem. The solution above takes like 10 minutes to do.