Oh, what you want to do is get the Hit Actor Component and see if this matches a certain tag or collision channel.
Set the shield collision box tag to “shield” or what not and if the component equals “shield” on it’s tags then don’t inflict damage.
Oh, what you want to do is get the Hit Actor Component and see if this matches a certain tag or collision channel.
Set the shield collision box tag to “shield” or what not and if the component equals “shield” on it’s tags then don’t inflict damage.