Noob to UE5 programming,to begin with C# or C++,which is better?

Hey there @Anonymous_122143d9bc86a7ff91e557cb8ab0143b! I agree with Vis Agilis in that it is often best to have a mix of both. As for C++/Blueprints have a video that gives a solid rundown of when each is best used.

Trying to use C# in your pipeline will require some finesse and unless you’re already well versed in C# and C++ you may struggle to get everything working effectively. It’s likely a net time loss I personally wouldn’t take on unless you’re explicitly requiring these tools in your pipeline. I say this with a .NET C# developer background for reference. Though at the end of the day everyone’s pipeline is different, and if you could work it in with minimal hitches, it could be useful in the long run. That said, because it’s both a third party implementation, and outside of the purview of most users, you will be flying blind for the most part if you need help down the line. I can’t speak for the plugin itself, it might be more user friendly than I expect!

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